Select this when creating a Palette for a Isometric Z as Y Tilemap. Refer to Creating a Tile Palette for an Isometric Tilemap for more information. Select this when creating a Palette for a Isometric Tilemap. Select this when creating a Palette for a Hexagonal Tilemap. Select this if creating a Palette for the default rectangular Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. Select the Grid layout the created Tile Palette will be used to paint on. Provide a name for the created Tile Palette Asset. It contains the different property settings and options available when creating a new Palette: Select the Create New Palette option from the dropdown menu.Īfter selecting the option to create a new Tile Palette, the Create New Palette dialog box becomes available. Select the Create New Palette option to create a new Palette. Select the New Palette drop-down menu to open a list of Tile Palettes available in the Project, or for the option to create a new Palette. The Tile Palette window is empty by default.
If so, download the 2D Tilemap Editor package from the Package Manager. If you do not have this option, then the 2D Tilemap Editor package may not be installed. To create a Tile Palette, open the Tile Palette window by going to Window > 2D > Tile Palette. Place a selection of Tiles onto Tile Palettes so that you can pick Tiles from the Palette to paint on Tilemaps.